Spondusk Studios — Est. 2024
SPONDUSK
LOADING  HORROR
REC — SPONDUSK_MASTER.VHS
Independent Horror  —  Est. 2024

SPONDUSK
STUDIOS

We make games that feel like you found them. Analog horror rooted in silence, isolation, and the dread of ordinary places.

SCROLL
Retro VHS Horror
PS1 Aesthetic
Psychological Dread
Spondusk Studios
Analog Horror
PC & Steam
Indie Horror Developer
Our Catalogue

THE
GAMES

Every title is a chapter in our ongoing study of what truly frightens people.

In Active Development
No. 00  —  Featured Title

THE LAST
TENANT

You moved into Apartment 4B on a Tuesday. The previous tenant left without notice — clothes still in the closet, dishes still in the sink. Somewhere in these walls the reason waits.

PlatformPC — Steam
GenrePsychological Horror
StyleRetro VHS — PS1
Status2025
Add to Wishlist
Psychological Horror
2025
01
● Available Now
Short Horror Story

DEAD END
DRIVE

A late-night drive on a road that doesn't end. Something followed you onto the highway. It has been there since the last gas station.

02
● Available Now
Interactive Horror

STATIC
CHANNEL

You picked up a signal not broadcast to you. On the other side of the static, something looks directly into the camera.

About the Studio

WE MAKE
fear
PERSONAL.

Spondusk Studios is an independent horror game developer built on a single obsession: the dread that doesn't come from monsters, but from the uncanny wrongness of ordinary spaces.

Inspired by the raw aesthetic of late-night VHS tapes and titles like Fears to Fathom, we craft games that feel found — recordings from places you were never supposed to enter.

Every game begins with one question: what would actually scare someone? We stay in that discomfort until the answer becomes something you can play.

"Horror isn't about what you show. It's about what you withhold — and when you finally let them see it."

Spondusk Studios — Design Principle #1
2024Year
Founded
02Titles
Released
01In Active
Development
PCSteam &
Itch.io
001
VHS REALITY
002
PS1 TEXTURE
003
DREAD FIRST
004
SILENT ROOMS
Manifesto
We don't make games about monsters.
We make games about the moment before
you realize something is wrong.

Spondusk Studios  —  Independent Horror  —  Est. 2024

Design Philosophy

OUR
AESTHETIC

Six principles that define how we make horror.

001
VHS AUTHENTICITY

Scanlines, tape hiss, chromatic aberration — not as nostalgia bait, but as a visual language that signals this was recorded. It makes the horror feel documented, and therefore real.

002
DREAD OVER SHOCK

Jump scares end the moment they happen. Dread doesn't. We build environments that stay wrong even after you've identified why.

003
GROUNDED NARRATIVE

Our horror is rooted in real human experience: bad decisions, grief, loneliness. The supernatural emerges from something deeply personal.

004
SILENCE AS DESIGN

We consider what we leave out more carefully than what we include. A room that should have sound but doesn't is more unsettling than any score.

005
ENVIRONMENTAL STORY

The best horror never fully explains itself. What players imagine is always more terrifying than anything we could show directly.

006
INTIMATE SCALE

An apartment. A car. A hallway. Our horror lives in constrained spaces — claustrophobia amplified until the walls feel like a threat.

Get In Touch

LET'S
TALK.

Whether you're a player, press, collaborator, or a developer who shares our particular obsession — we want to hear from you.

support@spondusk.com
The People

OUR
TEAM

A small team with a very specific obsession. We all got into horror for different reasons. We stay for the same one.

Founder & Director
ALP
ERGUVEN

Grew up watching VHS tapes that probably shouldn't have been accessible to a child. Now he makes games that recreate that exact feeling of wrong-place, wrong-time dread.

DirectionNarrativeLevel Design
Lead Artist & 3D
EMRE
DEMIR

Obsessed with the visual language of early 3D — the way PS1 polygon jitter and texture warping created an accidental uncanniness that modern hardware can't replicate.

3D ModelingPS1 ArtVFX
Lead Developer
SELIN
ARSLAN

Comes from a background in audio engineering. Understands that what people hear — and what they don't — determines whether a scene is frightening or just dark.

Unity / C#Audio DesignSystems
Join Us

CAREERS

We're a small team that works with intention. Every new person changes what we can make.

At Spondusk Studios, we believe that the best horror games come from people who genuinely care about the craft of fear. We don't crunch. We don't chase trends.

We're a fully remote studio. We value autonomy, clear communication, and a shared obsession with getting the details right.

01
REMOTE FIRST
02
NO CRUNCH
03
CRAFT OVER SPEED
04
SMALL & INTENTIONAL
05
CREATIVE AUTONOMY
06
HORROR OBSESSED
Open Positions
ENVIRONMENT ARTIST
Full-Time3D ArtRemote
Apply ↗
NARRATIVE DESIGNER
Part-TimeWritingRemote
Apply ↗
SOUND DESIGNER
FreelanceAudioRemote
Apply ↗
UNITY DEVELOPER
Full-TimeC#Remote
Apply ↗

Don't see a role that fits? We're always open to hearing from people who are genuinely passionate about horror games.

support@spondusk.com